Mass and friction in the simulator

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Mass and friction in the simulator

Fabien Benureau
Hi,

I am using the iCub simulator to make the iCub interact with object. Is there a way in the simulator to specify the mass and friction of an object ?

Best,
Fabien
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Re: Mass and friction in the simulator

Vadim Tikhanoff-2
Dear Fabien,

Unfortunately you cannot specify in runtime the mass and friction of objects.
You can on the other hand have a look at the code.
Eg: for the friction and interaction of the objects have a look at OdeSdlSimulation::nearCallback function in iCub_Sim.cpp.
and for the mass of the objects created in runtine in OdeWorldManager.cpp (by defaults they are set to 1kg)
hope this helps,

Vadim

________________________________________
From: Fabien Benureau [[hidden email]]
Sent: Wednesday, June 29, 2011 10:36 AM
To: [hidden email]
Subject: [rc-hackers] Mass and friction in the simulator

Hi,

I am using the iCub simulator to make the iCub interact with object. Is
there a way in the simulator to specify the mass and friction of an object ?

Best,
Fabien

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View this message in context: http://robotcub-hackers.2198711.n2.nabble.com/Mass-and-friction-in-the-simulator-tp6528147p6528147.html
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Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2
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